Hey there! I'm Rafael Chandler, author of Hexcommunicated. I'd like to tell you a bit about my writing process.
Writing is my life.
By day, I write video games. While working for Sony, Ubisoft, Kabam, Gameloft, and various other video game studios and publishers, I've authored 10 video games, including SOCOM 4 and Rainbow Six: Lockdown. I've also worked as a co-writer or copywriter on dozens of other games.
Sometimes, the project is brief: for example, I'll get hired to additional dialogue or story content for a mobile game that's already available. Something like that only takes a few weeks.
Other times, I get brought on board while the project is in its early stages, and I work with the game designers on creating the concept, developing the characters, and shaping the narrative. A project like that can last for years, and it's as serious an undertaking as any novel that I've written.
Speaking of which, I've written four novels: two vampire novels, a story about superheroes and supervillains, and a bloody tale of serial killers at war with each other.
I've also written a dozen tabletop role-playing game sourcebooks, two non-fiction books, magazine and newspaper articles, a couple of comic books, and a blog series about video game development which was hosted by game industry site Gamasutra.
I'm tired just thinking about it.
So how I remain focused and motivated? Well, I have a process.
First: coffee.
The secret to good coffee is to roll out of bed, blinking in the harsh and unfamiliar light of the sun, then stagger downstairs, accompanied by my pug, Jangis Con (that's how our little one spelled it, so that's the name that we gave the dog).
I feed the dog. I boil the water (I like my coffee the way I like everything: cheap and instant).
I take the coffee upstairs, set it down, forget about it, let it get cold, sip it, curse, take it downstairs, nuke it, and then repeat. This goes on for hours.
Second, I require a relaxing vibe in order to crank out all those thousands of words per day.
A safe, comforting space produces a safe and comfortable frame of mind. Can't have that!
So I painted the walls red and decorated my office with heavy metal posters and monster toys.
Music also plays an important role. Mellow tunes put me in a mellow mood. So I listen to death metal. These days, I enjoy Artificial Brain, Ulcerate, and Blood Red Throne.
https://www.youtube.com/watch?v=M5c78xSEXXA
Ahh, that's nice.
The next order of business is the writing space itself.
I bought a workbench at the hardware store, and I stand at it all day. I type, I scribble, I walk around the room, muttering dialogue to myself, playing the roles of arguing characters.
No matter what I'm working on, I always start with an outline. A one-page summary with a few bullet points gets rewritten as a three-page outline with character names and major events. The next version includes a few additional details, such as locations or relationship notes.
A few months later, the outline is over a hundred pages long, and I'm ready to begin writing the novel.
The process is not unlike writing a screenplay for a video game: a brief concept document evolves and grows through various development and production stages, eventually becoming a massive spreadsheet with thousands of fields for character names, mood, area, special effects such as static or distortion, notes for the voice actors, filenames, and so on.
It's not all work, of course. Throughout the day, I take several breaks to play with my dog. Look at that face. How could I resist?
So that's it. That's the setup. That's where I was at when I wrote Hexcommunicated.
So what about you? What's your work environment like? Got a special setup? What about music? What inspires you?
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Writing is my life.
By day, I write video games. While working for Sony, Ubisoft, Kabam, Gameloft, and various other video game studios and publishers, I've authored 10 video games, including SOCOM 4 and Rainbow Six: Lockdown. I've also worked as a co-writer or copywriter on dozens of other games.
Sometimes, the project is brief: for example, I'll get hired to additional dialogue or story content for a mobile game that's already available. Something like that only takes a few weeks.
Other times, I get brought on board while the project is in its early stages, and I work with the game designers on creating the concept, developing the characters, and shaping the narrative. A project like that can last for years, and it's as serious an undertaking as any novel that I've written.
Speaking of which, I've written four novels: two vampire novels, a story about superheroes and supervillains, and a bloody tale of serial killers at war with each other.
I've also written a dozen tabletop role-playing game sourcebooks, two non-fiction books, magazine and newspaper articles, a couple of comic books, and a blog series about video game development which was hosted by game industry site Gamasutra.
I'm tired just thinking about it.
So how I remain focused and motivated? Well, I have a process.
First: coffee.
The secret to good coffee is to roll out of bed, blinking in the harsh and unfamiliar light of the sun, then stagger downstairs, accompanied by my pug, Jangis Con (that's how our little one spelled it, so that's the name that we gave the dog).
I feed the dog. I boil the water (I like my coffee the way I like everything: cheap and instant).
I take the coffee upstairs, set it down, forget about it, let it get cold, sip it, curse, take it downstairs, nuke it, and then repeat. This goes on for hours.
Second, I require a relaxing vibe in order to crank out all those thousands of words per day.
A safe, comforting space produces a safe and comfortable frame of mind. Can't have that!
So I painted the walls red and decorated my office with heavy metal posters and monster toys.
Music also plays an important role. Mellow tunes put me in a mellow mood. So I listen to death metal. These days, I enjoy Artificial Brain, Ulcerate, and Blood Red Throne.
https://www.youtube.com/watch?v=M5c78xSEXXA
The next order of business is the writing space itself.
I bought a workbench at the hardware store, and I stand at it all day. I type, I scribble, I walk around the room, muttering dialogue to myself, playing the roles of arguing characters.
No matter what I'm working on, I always start with an outline. A one-page summary with a few bullet points gets rewritten as a three-page outline with character names and major events. The next version includes a few additional details, such as locations or relationship notes.
A few months later, the outline is over a hundred pages long, and I'm ready to begin writing the novel.
The process is not unlike writing a screenplay for a video game: a brief concept document evolves and grows through various development and production stages, eventually becoming a massive spreadsheet with thousands of fields for character names, mood, area, special effects such as static or distortion, notes for the voice actors, filenames, and so on.
It's not all work, of course. Throughout the day, I take several breaks to play with my dog. Look at that face. How could I resist?
So that's it. That's the setup. That's where I was at when I wrote Hexcommunicated.
So what about you? What's your work environment like? Got a special setup? What about music? What inspires you?
Hexcommunicated
Rafael Chandler
Genre: Urban Fantasy
Publisher: Neoplastic Press
Date of Publication: July 7, 2012
ISBN: 978-1478196662
ASIN: B008IVFRCE
Number of pages: 302
Word Count: 94,400
Cover Artist: Lou Harper
Cover Model: Rose Ballentine
Tagline: When the sun comes up, the girl of his dreams will murder him.
Book Description:
The name is Tepes. Nicolae Tepes. I'm a federal agent with Hex Division.
When the sun comes up, the girl of my dreams is going to kill me.
My partner's a werewolf, but we get along okay. We were investigating this murder when we stumbled across a conspiracy unlike anything we've ever dealt with before. Ghostmortems, Scarevoyants, all kinds of freaks.
It started bad and got worse quick: a psychic on our team had a vision of the future. At sunrise, I'll die at the hands of the woman I love, and then a psychotic death cult will deploy a supernatural weapon of mass destruction.
We've got eight hours to prevent this prophecy from coming true, but the psychics of Hex Division are never wrong...
Excerpt
Two:
I holstered my
gun. "Right. Let's toss the place."
Zheng
flipped the mattress over.
I
pulled dresser drawers. I froze. Stainless steel shuriken rattled against each
other. I hauled open a few more drawers; in each one, more throwing stars.
Maybe a hundred total.
"Whiskey
tango foxtrot," Zheng said. She leaned the mattress against the wall. A
half-dozen circular saw blades gleamed on the boxspring.
"Ambush,"
I said. I drew my gun. I snapped my fangs.
Zheng
went feral: full werewolf. Teeth bared, she hunched over and glared around the
room, waiting for something to twitch so that she could eviscerate it. I held
still.
After
a minute, I relaxed.
"Okay,"
I said. "Nobody here. Let's keep searching."
With
a high-pitched scraping sound, the bed's metal frame buckled once, then lurched
across the room. With a heavy thud, it slammed end-first into the door,
scattering saw blades all over the carpet.
I
got ready to shoot, but there was no one to aim at. The bed had moved of its
own accord. I whirled around. No targets. Zheng growled, a menacing rumble from
deep in her chest. She cocked her head like a terrier. I heard it too: a
clinking sound.
The
shuriken in the drawers floated up into the air. Suspended by some invisible
force, they twirled in neat rows, their sharpened edges flinging light around
the room.
"Jesus
on the cross," Zheng said.
I
bolted for the bathroom. "Move," I said. "Get the door." I
couldn't seem to form complete sentences. My instincts were screaming in
crimson meter-high all-caps. My legs felt like concrete.
The
circular saw blades wobbled up off the carpet and formed a line, rotating
cautiously. They hovered. Zheng turned to follow me into the bathroom.
As
if fired from a gun, the shuriken sliced through the air towards us. Behind
them, the saw blades spun forward.
A
hungry blade caught me in the side, chewing through my ribs and shredding one
of my lungs. I coughed out a scream and fell short of the bathroom door. Pain
sizzled in my nerve endings as a cluster of shuriken bit into my upper back,
embedding themselves in the muscle tissue. Another saw blade shrieked towards
me. I rolled over. It thunked into the carpet, then trembled as it tried to
wrench itself out of the floor.
Zheng
lunged for the bed frame. "Get it off the door," she snarled.
Shuriken swarmed her like a school of piranha, slicing into her wrists and
thighs, then darting away. She hauled at the frame, but it wouldn't budge, held
in place by the same force that had turned this hotel room into a
slaughterhouse.
A
saw blade whistled towards Zheng's neck. She jerked her head to the side. It
bounced off the metal frame, then zipped towards me. I scrambled off the
blood-soaked carpet and hurled myself into the bathroom. Kicking the door shut,
I slid back across the tiles. Saw blades thunked into the door.
"Break
the window," I yelled through the door. "Jump for it." Zheng
could survive a six-story fall, no problem.
"Can't
get through," she yelled back. "Any windows in there?"
"No."
I
grabbed the sink, elbowed myself up, and glimpsed a blood-soaked ghoul in the
mirror, a throwing star sticking out of his shoulder. With a grunt, I reached
back and started to yank it out, then thought better of it. At least it was
stuck in the bone. If I pulled it loose, it might go for my eyes.
The
toilet lid rattled.
"Oh,
for fuck's sake," I said, backing away. The lid bounced up. A dozen
serrated kitchen knives scraped their tips past the ceramic lid, shiny shark
teeth poking forward as I reached for the doorknob.
Diving
back into the room, I pulled the door shut behind me. The knives punched
halfway through the door. I backed up.
Zheng
stood in the middle of the room, clothes slashed to ribbons, muscles bulging as
she swung the dresser around. Shuriken and saw blades, stuck in the dresser,
shook violently as they tried to wrench themselves loose.
Flakes
of plaster tumbled down from a ragged hole in the drywall; it looked like Zheng
had tried to claw her way through to the next room.
I
aimed my gun at the window, then saw the saw blades, dozens of them, pressed
against the glass, a foot apart from each other, spinning silently. Any attempt
to pass through them would hack me into strips.
"I
got heartbeats," Zheng growled. It was hard to understand her with those
monstrous fangs in her mouth.
Behind
her, a swarm of shuriken wheeled and dove. "Behind you."
She
dropped the dresser and swatted at the throwing stars irritably, some of them
smacking into her arm, clacking into the bone. Blood spurted. She yelped. A
metal lamp whipped itself off a nightstand and clocked me in the temple. I fell
to my knees, black spots dancing across my field of vision. Zheng hauled me to
my feet.
"Two
pulses, both slow. All this yelling, they should be worried. But they're not.
Whoever they are, they're asleep."
I
blinked, trying hard to put this all together. A saw blade flew at me. I picked
up the wooden coffee table and used it as a shield; the blade buzzed through
the table and tore off part of my right bicep. I grabbed the spurting wound,
clamped down on it. How much blood had I lost? Three or four pints? Out of
what, ten? How long before I passed out and got decapitated?
A
half-dozen saw blades peeled off the window and darted towards us. Zheng picked
up the dresser and chucked it at them.
"Apologies
in advance," Zheng growled. "No time to claw through the wall. I need
a battering ram."
"Wait,"
I croaked.
Ignoring
my protests, she hoisted me up.
"You
got all those metal parts," she said, a shuriken clipping one of her ears
off. "Figure I'm strong enough, you should go through drywall pretty
good."
"Oh,
shit," I said.
About the Author:
Rafael Chandler writes novels (Mask Beneath Her Face, The Astounding Antagonists), video games (SOCOM 4, Rainbow Six: Lockdown), and tabletop role-playing games (Teratic Tome, Lusus Naturae). He's a metalhead, kaijuphile, and gorehound.
Web site: http://www.rafaelchandler.com
Newsletter sign up: https://mailchi.mp/56ed580b3c6a/rafael-chandler-author
Twitter: https://twitter.com/rafaelchandler
Facebook: https://www.facebook.com/rafaelchandler
Instagram: https://www.instagram.com/rafael_chandler
4 comments:
Thanks for hosting, Roxanne, and thanks for putting this tour together! Now, where the heck did I put that coffee?
You're welcome. :-)
Make sure you find that coffee, it's Monday, you're probably going to need it. LOL
Interesting excerpt. Loved how the weapons moved on their own.
Roxanne, I couldn't find the coffee, so I made a new one. Then it got cold, so I was going to nuke it, and I found the first cup of coffee in the microwave. You can't win.
Anne: Thank you! Glad you liked it. It gets weirder after our two federal agents bust through the wall and find out who's on the other side...
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